![]() ![]() I had two that were particularly helpful: one that reduced vendor prices 20% (from a ? floor) and one that gave me an extra energy each turn (from the Act 2 boss). I could never play Bash and Carnage together since I only had three energy for most of the run. I probably would have been better off with Flex than with Bash. Two of the eight that I removed were cards I added directly. I added three, then removed eight (which was pretty lucky since most runs have far fewer removal events). You start with 10 cards so you need a net loss of five to end up with five or less. I removed it in Act 3 at an event that gave me the option to remove it specifically, so that was lucky as it would have been terrible against the Act 3 boss. I ended up removing eight cards: Defend, Strike, Defend, Brutality, Anger, Inflame, Carnage, and Flex.Ĭarnage was a big help early. I ended up adding three cards directly: Carnage, Shrug it Off, and Flex. An event then transformed Metallicize into Brutality. I got Pandora's Box from the Act 1 boss which I used to transform all Blocks and Strikes (I had six left at this point) into Shrug it Off, Dual Wield, Clash, Metallicize, Anger, and Inflame. I took an early Carnage thinking it would be strong at the end, but it turned out to not be a good choice and I was lucky that I was able to remove it and still get down to 5 total cards. You want to hit as many ? rooms and merchants as possible, hoping that ? rooms give you the option to remove cards and that you have enough gold to buy the card removal service from the merchant.
0 Comments
Leave a Reply. |