![]() Now, 2-players is the current limit for the time being, but the developer is still looking into enhancing that cap up to 4-players and possibly even a multiplayer mode! Rami Ismail of Vlambeer told Eurogamer at the show: Vlambeer showed off an all new trailer of the game during this past PAX East, shown below: This rouge-like action game becomes very intense right from the get-go, so players find themselves in a fast past setting that constantly keeps them on their toes and evolving their strategies to survive. Using the environment's available nuclear waste to mutate it's appearance and abilities, the outcome of its full potential becomes entirely up to the players imagination. Set in a post apocalyptic future, players assume the role of a single mutant creature who's trying to both survive the radioactive world and become the most powerful being around. Further development might also bump this up to 4-player in the future. The map editor has tons of content, it's worth to check it.Indie developer Vlambeer recently announced that their work in progress, Nuclear Throne, has been given a 2-player local co-op mode that looks like a blast to play with a friend, literally. Of Guards And thieves has 2 exclusive game modes of which the access requires a premium DLC : The Racing mode and the Map Editor mode. ![]() There are game modes where the action happens in the night and where there's a Red Team with Thieves and a Blue team with Guards : GAT DE (Bomb Defusal) <3 Capture The Flag (Guards vs Thieves) TDM (very competitive) VIP escape (The Guards team has a VIP that needs to reach one of the escape points of the map) Next there are gamemodes that happen in the day but be careful of shades : IG (Insta kill gamemode) Mad ball :D +other modes where only Guards fight as : Gtdm (guards vs guards) Gctf (guards vs guards) There is also the Soccer mode that has also a small competitive audience but is very fun to play aswell. You can also create your own server and very easily. Game modes In OGAT you can either join dedicated servers with dedicated modes, or free voting modes servers where you vote for the gamemode you want to play. ![]() Although depending on the situation : Letting lights off (as a guard) to strategically bait a thief encouraging him to push Letting lights on (as a thief) to not center the attention of the guards in your direction are good mindgames strats. It is safer for guards to have lights on and safer for thieves to have lights off. ![]() But in the same time for the guards, it symbolizes the footprint of a potential thief located in that area. In a hallway ( let's say of an indoor map for instance ), Thieves can use darkness in their advantage by turning off lights with the Red switches. This really adds an original aspect to the gameplay. And the Guards can use the Flashlight of their guns to venture into the dark. OGAT's Lighting system, depending on the map you play on (There are maps with more open areas than others) balances with light-switches (coloured in red), few generators (blue boxes) and! and fixed lighting The Lighting system of OGAT generates a gameplay where Thieves have constant vision in darkness. You can precisely track someone by hearing his footsteps and it's definelty one of the core composant in the balance of this game. Light/darkness and sound OGAT's gameplay is mainly based on light and sound.
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